HAL
About us
We are an independent video game studio. We love video games and we've loved them since we were kids. Our team currently consists of a programmer, a graphic designer, and a musician. Our adventure began when Federico Bonetti and Andrea Mazzocchi, the two founders, met on a social network and joined forces to create the first draft of what would then become Hal. Andrea is in charge of the graphic design and Federico of the programming. The soundtrack is provided by Luca Marconcini, who joined the team at a later stage.
ABOUT HAL
Hal is a 2.5D survival video game that relies heavily on crafting, chemistry and combat, both melee and ranged. After waking up in an abandoned city without almost no memories, Hal must discover what is happening and why he is there. He must face giant radioactive spiders, weird thugs wearing masks, acid-spitting plants and many other creatures that lurk everywhere. During his quest to find the truth, he will learn how to craft increasingly complex weapons and tools in order to survive. His choices will define how the game will end, making every step of the path of pivotal role. ​